﻿using UnityEngine;
using System.Collections;

public class SkillInfo {

    public int id;
    public string skillname;
    public int change;
    public SkillType skilltype;
    public int value;
    public int energy;
    public string des;
}

public enum SkillType
{
    Attack,
    TakeDam,
    Passive,
    Stop,
    Health,
    Rage,
    Recover,
    Control
}
